The workshop
One studio, one television, and a stubborn belief that the remote in your hand is a perfectly good controller. Everything here is built for the screen the room already faces — easy to start, quick to hand to the next person, and hiding a little more than it lets on.
Games you can play with your mouth full. Simple rules, a big readable board, and just enough pressure to make the room shout at the screen. Hangman Party is the first — a classic word game with a soundtrack, a burning-fuse timed mode, and fireworks for a flawless win.
In the workshop: a word-chain puzzler set a very long time ago, where every answer is the first half of the next one.
Short, loud, and unfair in a way you'll want to try once more. One button, one rising score, and a failure state worth watching. These are the ones built for passing the remote around after somebody finally loses.
In the workshop: a side-scroller propelled by deeply questionable means, dodging sewer pipes and collecting beans.
The ambitious end of the bench. Rooms to walk through, doors that stay locked until you've earned them, things to pick up and puzzle over — all rendered on hardware that was never really meant to try.
In the workshop: a storm, a bedroom, and a door to the attic that should not have been open.
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